Wednesday 18 May 2011

WebGL Presentation

I tied up my current work on WebGL today with a presentation at the NCCA.

The presentation essentially outlined what WebGL is, what it has be used for and what I think it may be used for in the future. I highlighted the pipeline tool I made as a proof of concept for a cloud-based pipeline. The front end to this tool can still be found Here

Here is the presentation as a PDF.

For the moment I will be concentrating more on my OpenGL work as part of my course, but hope to one day return to WebGL for building more comprehensive, complete systems.

Here are some notes on good resources.

Giles Thomas. (2011). Learning WebGL. Available: http://learningwebgl.com/blog/. Last accessed 12th May 2011.
A great resource to start learning WebGL programming. This site begins with rendering flat white 2D shapes and over the course of 16 lessons, teaches advanced rendering techniques. This may even be considered an access point to learning more about OpenGL in general, as many of the processes are similar. Giles Thomas, the blogs founder, also regularly posts updates on where WebGL content can be found. A great place to find the latest cutting edge demos!

Chris Marrin. (2011). WebGL Specification. Available: http://www.khronos.org/registry/webgl/specs/ latest/ . Last accessed 12th May 2011.
The official specification of WebGL published by Khronos. If you are learning some WebGL, this is an essential reference that chronicles all the commands and variables available to you.

Google. (2011). WebGL Experiments. Available: http://www.chromeexperiments.com/webgl. Last accessed 12th May 2011.
A library of WebGL demos. This is the biggest resource of online experiments for WebGL. Organised much like a ‘youtube’ for WebGL demos.

Khronos Groups. (2011). Demo Repository - WebGL. Available: http://www.khronos.org/webgl/wiki/ Demo_Repository. Last accessed 12th May 2011.
A small list of WebGL technical demos. Often used to benchmark performance of different CG Techniques.